Mage the Ascension Art Girl Pulling Bazooka From Hat
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Weapons are amongst the virtually recognizable Last Fantasy features. The heavily romanticized designs are the apotheosis of the 'fantasy based on reality' philosophy that was used for Final Fantasy Xv: existent-life weaponry is the signal of departure, but the lush ornamentation (inspired by various styles similar baroque and rococo) belongs to the realm of fantasy.
The following is a listing of weapons in Last Fantasy XV. Most of the weapons were modified for the 1.02 patch. Nearly weapons also the basic for each blazon had their Attack changed, and there were various other tweaks hither and there.
The 1.20 patch adds character swap, assuasive the actor to direct control Noctis's allies in battle, using battle styles identical to that in their respective downloadable episodes. As such, the player tin't use the allies' secondary arms or elemancy.
Cid Sophiar offers a series of quests to upgrade some of the player's weapons in commutation for certain treasures. The later quests for Cid's upgrades crave Noctis to complete a number of quests/hunts and so residuum and await for Cid'due south call about the completed weapon. The upgradable weapons were made sellable in patch ane.03, so the player should be careful to non sell them past blow.
Weapons picked up from the field don't often respawn like items and accessories usually practise.
Equipping 4 weapons at in one case for the first time earns the Quadruple Threat achievement/bays. Weapons carry over when using New Game Plus and affiliate select, including purple arms (the player also gains a basic Engine Blade and Bleed Lance). Royal arms are nevertheless "re-obtained" throughout the story, but a second copy won't be awarded. DLC, episode, and unique outcome weapons tin only be obtained in one case, and all but the Garuda weapons volition announced on all saves.
Contents
- one Mechanics
- 2 Weapons
- two.1 Swords
- ii.ii Greatswords
- 2.3 Polearms
- ii.4 Daggers
- 2.5 Firearms
- 2.vi Shields
- 2.7 Machinery
- two.8 Royal Arms
- ii.9 Elemancy
- ii.10 Ring of the Lucii
- 2.11 Invitee weapons
- two.12 Final Fantasy Xv: Episode Prompto weapons
- three Other appearances
- three.1 Final Fantasy Dimensions Ii
- iii.2 Dissidia Concluding Fantasy NT
- 3.three Dissidia Final Fantasy Opera Omnia
- iii.4 Pictlogica Final Fantasy
- iii.5 Final Fantasy Airborne Brigade
- 3.6 Final Fantasy Tape Keeper
- 3.7 Concluding Fantasy Brave Exvius
- 4 Non-Final Fantasy guest appearances
- 4.i NieR: Automata
- 4.2 Assassin'due south Creed: Origins
Mechanics [ ]
Noctis tin equip any weapon, with swords, royal artillery, and the Ring of the Lucii being exclusive to him. The other three party members accept a chief weapon at all times, and can equip a secondary weapon or magic. Noctis can equip four weapons at in one case and switch between them on-the-wing. When character-swapping, the boxing system changes, and the player can't use the grapheme's equipped Secondary Arm with the Set on control.
Different enemies are weak to different weapon types; when an enemy is weak to the damage, the damage numbers appear orangish; when theenemy resists the harm blazon, the numbers are majestic. Disquisitional hits are displayed with bigger brighter orange numbers. Wielding different weapons triggers different link-strikes with party members. Well-nigh weapons can be warp-striked with, aside from magic, machinery, the Ring of the Lucii, and the Cerberus sniper burglarize (they tin still be used for point-warping, and all merely machinery for free-warping). The Ring, Cerberus, and elemancy have a quicker free-warp that covers slightly less distance and doesn't involve tossing a weapon.
All weapons have phase counters (attacking after phasing through an attack), all merely machines take directional inputs to them (moving while attacking), and all merely machines and royal artillery have a delayed set on input (attacking, pausing briefly, then attacking once more). Delayed attacks are a similar blitheness to a normal attack, admitting with a higher stagger and breaking rate. It is possible to swap weapons during this modest window to perform the delayed set on with any weapon.
All attacks are either physical or magical in nature and each weapon type inflicts a specific type of harm. Imperial artillery deal non-elemental physical harm, but accept a separate weapon type not shown in enemy weaknesses. The damage they deal is not typeless, just only the Dread Behemoth and Omega have resistances/vulnerabilities to them, every other enemy existence neutral.
- Damage = A * B * C * D * E
- A = Base Harm
- B = Target Defense (works as a percentage reduction)
- C = Affinity Modifier (damage types)
- D = Conditional Modifier(due south) (unique to certain weapons)
- E = Random Modifier (random number betwixt 0.94 and 1.06)
- A = (Str + Weapon Ability + Level*3) * Attack Damage Modifier * 2
The Weapon Power of normal weapons is their set on value. The Weapon Ability of (most) regal arms is Attack + Strength (thus Str is counted twice).
Attack Damage Modifier (ADM) is a subconscious multiplier unique for every attack, and thus some weapons can do more or less damage than their stats would suggest. East.thousand. Sword of the Tall royal arm has a poor ADM on all of its attacks, while normal greatswords have some of the highest ones.
Some weapons have Conditional Modifiers, such as how Hyperion deals 15% more than damage for every boosted enemy on the field up to a cap of +100% harm.
Weapons [ ]
Swords [ ]
One-handed swords are exclusive to Noctis. They have a fast attack blitheness, and are often considered good aerial weapons every bit they can be used for airstepping. (Even so, all weapons with an aerial combo of more than ane attack airstep by swapping to a sword/polearm mid-combo before swapping back.) One-handed swords trigger link-strikes. Armiger points accumulation multiplier: x1.5.
Forrard + Attack: Deals a thrusting attack; holding the button causes Noctis to continue thrusting. Decently potent, has forrad momentum, and resets the rush combo.
Side + Attack: Noctis performs a sidestep followed past a slash.
Dorsum + Attack: Noctis performs a backflip slash. Holding the button links into air combos. It is useful for evading. The backflip animation has invincibility frames.
Many of the weapons share models. Originally just three of the models were used equally the weapon Noctis hangs from when bespeak-warping: Engine Blade/Ultima Weapon, Broadsword (shared with Airstep Sword and Soul Saber) and Blazefire Saber; if Noctis had a unlike weapon equipped, the signal-warp animation showed him using the Broadsword model. Subsequently patch 1.23, all 1-handed swords appear in hanging animations.
Proper noun | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Engine Blade (recurring) | 28 | three | Max MP: +5 Magic: +5 Absorbs elemental energy when dealing the finishing blow to an enemy. Player gains new Engine Bract in New Game Plus and when using chapter select. | Buy: — Sell: 1 | Default: Noctis at start of game |
A sword Noctis received from Regis for his sixteenth birthday. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Broadsword (recurring) | 42 | 3 | Max MP: +6 +two% Critical Rate per philharmonic hit | Buy: 150 Sell: 75 | Shop: Ch.i–eight: Hammerhead, Galdin Quay, Prairie Outpost |
A robust and versatile one-handed weapon that makes information technology easier to land critical blows when attacking in succession. | |||||
Engine Blade Two | 42 | 3 | Max MP: +xv Magic: +12 Absorbs elemental energy when dealing the finishing accident to an enemy | Purchase: — Sell: 1 | Upgrade: Give Engine Blade to Cid along with a Rusted Chip |
A bract Noctis received from Regis for his sixteenth birthday, enhanced by Cid. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Airstep Sword (recurring) | 83 | three | Max MP: +vii Halves MP consumption in mid-air | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
Light and lively, this i-handed sword reduces the MP of Noctis'due south aerial maneuvers. | |||||
Rune Saber (recurring) | 103 | 3 | Max HP: +48 Max MP: +8 Vitality: +8 Magic: +12 Spirit: +nine | Purchase: 600 Sell: 300 | Default: Noctis in Shut Meet of the Terra Kind Store: Taelpar Residuum Expanse, Lestallum |
Special ore is woven into the bract, enhancing well-nigh wielder attributes. | |||||
Flame Tongue (recurring) | 117 | iii | Max MP: +vii Fire Resistance: 28% Inflicts Fire-based harm | Buy: 800 Sell: 400 | Shop: Taelpar Residuum Expanse, Lestallum |
A i-handed blade with flames at its cadre. Foes vulnerable to fire best beware. | |||||
Ice Make (recurring) | 137 | three | Max MP: +x Water ice Resistance: 31% Inflicts Ice-based damage | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A one-handed blade with water ice at its core. Foes vulnerable to the common cold best beware. | |||||
Blood Sword (recurring) | 198 | 3 | Max MP: +xi twenty% run a risk to recover xxx HP per hit | Buy: 5000 Sell: 2500 | Find: Crestholm Channels (correct before the end boss; ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A blade once wielded by a warrior called 'the Dark Knight.' It absorbs the wellness of those it strikes. | |||||
Engine Blade Iii | 207 | three | Max MP: +25 Magic: +18 Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: i | Upgrade: Give Engine Blade II to Cid forth with a Glass Gemstone |
A blade Noctis received from Regis for his sixteenth birthday, greatly enhanced by Cid. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch 1.03 | |||||
Durandal (recurring) | 232 | 3 | Max MP: +11 Dark Resistance: 33% Light-elemental | Buy: 10000 Sell: 5000 | Notice: Costlemark Tower ( ) Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base of operations Camp (Windows/Regal Edition) |
A ane-handed sword infused with holy light. It is deadly when used confronting daemons, who fright all that is sacred. | |||||
Enhancer ( Enhance Sword ) (recurring) | 276 | three | Max MP: +12 | Buy: — Sell: 6000 | Observe: Ch.15: Fociaugh Hollow maze (concluding floor) |
Though it harbors no special powers, this i-handed sword is valued for its unsurpassed attack strength. | |||||
Soul Saber (recurring) | 343 | three | Max MP: +12 Damage bonus with lower stamina: +4% for every percentage point reduction under 50% | Purchase: — Sell: 9000 | Advantage: Cursed Legend (Randolph) |
A near unusual blade that strikes foes with greater strength equally the wielder's stamina flags. | |||||
Ultima Blade (recurring) | 364 | iii | Max MP: +40 Magic: +30 Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: ane | Upgrade: Give Engine Bract 3 to Cid along with a Sturdy Helixhorn |
The ultimate sword crafted with Insomnian technology. Information technology absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Balmung (recurring) | 446 | iii | Max MP: +eleven Damage reduction with lower MP: -4% damage for every percentage point reduction | Buy: — Sell: 10000 | Find: Ch.xv: Steyliff Grove maze (Level 29) |
Initially the sword delivers devastating harm, but as the wielder's magical energies refuse, and so too does the bract'south lethality. | |||||
Blazefire Saber ( Blaze Edge ) (recurring) | 71 | three | Max MP: +9 Vitality: +eighteen -15% physical damage taken | Buy: — Sell: — | Download: Amazon pre-guild bonus, Weapon: Blazefire Saber (FFXIII) DLC |
Ore imbued with legendary defensive magic is forged inside this one-handed sword, protecting the wielder when the weapon is manifest. | |||||
Blazefire Saber XV ( Blaze Edge Revised ) (recurring) | 72 | 3 | Max MP: +9 Vitality: +18 -15% physical damage taken | Purchase: — Sell: — | Download: Microsoft Store Windows Edition bonus, Blazefire Saber XV (FFXV Original Recolor) DLC |
Ragnarok ( Boost Sword ) (recurring) | 153 | three | Max MP: +viii Boosted impairment with warp-strike but the warp animation is slower | Purchase: — Sell: — | Download: FFXV Booster Pack + for Season Laissez passer holders |
A bright glaive that the amplifies the power of kings, allowing the wielder to deliver devastating warpstrikes. | |||||
Sarah'due south Shortsword | 179 | three | Magic: +ix Spirit: +15 +50% damage at full HP Light-elemental Stays in inventory from the start of a new game | Buy: — Sell: — | Reward: Terra Wars collaboration: Go to Malmalam Thicket from Ch.v onwards. 'Close Encounter of the Terra Kind' appears in quest log equally a purple quest. |
The sword of the globe'south savior. Imbued with a holy ability, its attack increases when HP is at max. | |||||
Patch notes: Added in patch 1.26 | |||||
Garuda'south Gaze ( Garuda Gaze ) | 200 | 3 | Max MP: +6 Strength: +xvi Vitality: +17 Magic: +21 Spirit: +14 Strengthened aerial attacks | Buy: — Sell: 1 | Trade: 1x Rune Saber & 1x Vortex Feather & x Allagan Tomestones at Y'jhimei'due south trading post in Perpetouss Keep Tin be purchased in one case |
A sword that houses the raging power of the Lady of the Vortex. Inflicts neat damage with aerial attacks. | |||||
Patch notes: Added in patch 1.27 for Charlatan from Another World | |||||
Gaze of the Vortex ( Vortex Gaze ) | 430 | 100 | Max MP: +sixty Forcefulness: +22 Vitality: +22 Magic: +22 Spirit: +15 Deals l% more impairment with aerial attacks Airstepping and aeriform warping toll halved Ever inflicts a critical hit Glows green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Gaze & 4x Vortex Feathers & 1x Adamantite & 20 Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei's trading post in Perpetouss Proceed Can be purchased in one case |
A sword that unleashes the raging ability of the Lady of the Vortex. Inflicts great aeriform damage and reduces aerial MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Some other World |
Greatswords [ ]
Boring, all the same powerful, two-handed swords. Easy to make enemies flinch.
Description
Two-handed swords can exist equipped by Noctis and past Gladiolus as his main arm. They are the slowest weapon for Noctis, but are powerful and take a meliorate take a chance of breaking enemies, or making them topple over and go vulnerable. Greatswords cannot be used for airstepping, simply they are good for link-striking, the strongest combos being specifically with greatswords. When blindsiding an enemy, or when an enemy is charging for a parryable attack, the player can apace swap for a greatsword to practise the all-time damage with a possible link-strike. Greatsword warp-strikes are as well quite fast. Armiger points accumulation multiplier: x2.
Frontward + Attack: Changes the combo depending on when pressed.
Delayed Assail: Delaying an input mid combo activates Tempest, an area-of-effect spin set on. Contrary to what one might presume, it isn't every bit staggering as other weapons' delayed attacks.
Back + Attack: Holding it charges Noctis's greatsword and releasing performs a stiff slash.
Attacking directly above a target has Noctis descend upon them, similar to when using a polearm.
Proper name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
2-handed Sword ( Two-hand Sword ) (recurring) | 48 | 2 | Max HP: +53 +xv% damage per boosted enemy within 65 feet radius (max + 100%) | Buy: 50 Sell: 25 | Default: Gladiolus, Noctis at starting time of game Shop: Ch.1–8: Hammerhead |
A greatsword forged for battling many foes at one time. The bract inflicts greater damage when surrounded past foes. | |||||
War Sword ( War Buster ) (recurring) | 78 | 2 | Max HP: +65 10% adventure to inflict Compromised | Purchase: 150 Sell: 75 | Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
A greatsword with added heft, made to inflict stunning blows that deprive foes of their defense. | |||||
Blade of Brennaere ( Brennaere ) (recurring) | 131 | 2 | Max HP: +82 Burn down Resistance: 27% Inflicts Fire-based impairment | Purchase: 300 Sell: 150 | Find: Western valley of the Three Valleys (Leide; ) Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A greatsword with fire in its core. Foes vulnerable to fire best beware. | |||||
Claymore (recurring) | 156 | two | Max HP: +98 Vitality: +32 | Buy: 600 Sell: 300 | Shop: Taelpar Rest Expanse, Lestallum |
Ore that increases vitality is forged into the blade, granting the wielder a defensive boon. | |||||
Force Stealer ( Strength Eater ) (recurring) | 210 | 2 | Max HP: +202 Max MP: +6 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: ane | Trade: Caem Carrot x4 at Greatcoat Caem farm |
A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Hardedge ( Hard Breaker ) (recurring) | 244 | two | Max HP: +153 +lxxx% breakage on body parts/appendages | Buy: 1500 Sell: 750 | Find: Alstor Slough in Duscae by a shack southward from Pullmoor Haven ( ), Daurell Caverns (near the expanse where the party points out the scaffolding and ladder, where hecteyes and a necromancer spawn) Store: Lestallum, Verinas Mart - Ravatogh, Ch.7: Imperial vendor outside Steyliff Grove |
A greatsword that cuts with the precision of a scalpel. Allows the wielder to destroy appendages with greater ease. | |||||
Thunderbolt | 345 | 2 | Max HP: +246 Lightning Resistance: 29% Inflicts Lightning-based impairment | Buy: 5000 Sell: 2500 | Find: Malmalam Thicket (before the kickoff immigration; ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A greatsword with electricity crackling in its blade. Foes vulnerable to lightning best beware. | |||||
Duel Code | 370 | 2 | Max HP: +468 +l% damage to lone enemies inside 65 feet radius | Purchase: — Sell: 7500 | Find: Ch.15: Daurell Caverns maze (Level xx military camp) |
A greatsword that was forged for unmarried gainsay. It inflicts greater damage on lonely foes. | |||||
Force Stealer Two ( Forcefulness Eater 2 ) | 463 | 2 | Max HP: +308 Max MP: +11 Absorbs elemental free energy when dealing the finishing accident to an enemy | Buy: — Sell: 1 | Upgrade: Give Forcefulness Stealer to Cid with a Monster Claw |
A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Hyperion (recurring) | 496 | 2 | Max HP: +310 +15% damage per boosted enemy inside 65 feet radius (max + 100%) | Buy: 8000 Sell: 4000 | Default: Gladiolus in Ch.14 Shop: Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A greatsword forged for contesting many foes at once. The blade inflicts greater damage when surrounded by enemies. | |||||
Afrosword | 503 | ii | Max HP: +287 Spirit: +54 Changes battle music to Timed Quest music when equipped to Noctis or Gladiolus and controlling them | Buy: — Sell: — | Trade: 1000 QP at Prize Commutation at Timed Quests (but 1) |
A synth-heavy sword guaranteed to requite its wielder The Spark and make them Unstoppable against enormous enemies. | |||||
Patch notes: Added in 1.09 | |||||
Fe Knuckles | 581 | 2 | Max HP: +153 | Buy: — Sell: 5000 | Discover: Ch.15: due south edge of the southeastern 'valley' of the Iii Valleys ( ) Reward: A Legend Is Born (Randolph) |
A crude but robust greatsword that dispenses with enchantments. It is designed with unproblematic devastation in mind. | |||||
Dominator | 583 | 2 | Max HP: +298 Night Resistance: 32% Light-elemental | Purchase: — Sell: 6000 | Find: Ch.xv: West of Coernix Station - Alstor (past an abased utility building; ), Ch.15: Keycatrich Trench maze |
A greatsword infused with holy light. It's deadly when used against daemons, who fright all that is sacred. | |||||
Apocalypse (recurring) | 597 | two | Max HP: +403 Damage bonus when the wielder has depression HP: Damage + (30 + ninen% where n is every percent point reduction nether 30% HP) | Purchase: — Sell: 10000 | Find: Ch.15: Balouve Mines maze (Level 10 military camp) |
A bract that seeks to safeguard its chief by becoming deadlier when the wielder'south wellness wanes. | |||||
Masamune (recurring) | 88 | 2 | Max HP: +49 twenty% adventure of inflicting 30% Max HP harm when the target's HP is full (damage is capped at 9999) | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Masamune (FFXV) DLC |
A relic from a faraway land, this sword sometimes inflicts massive damage against an uninjured foe. | |||||
Genji Bract | 426 | ii | Max HP: +357 Stays in inventory from the commencement of a new game | Buy: — Sell: — | Download: Complete Terminal Fantasy XV: Episode Gladiolus |
A young human dueled with the Blademaster and suffered defeat. This was his katana. Forged in a foreign land, this glaive ends a flurry of attacks with a deadly coup de grâce. | |||||
Dodanuki | lxxx | 2 | Strength: +46 Reduces enemy defense with each slash | Purchase: — Sell: — | Download: Microsoft Store preorder bonus for Final Fantasy Xv: Windows Edition |
Sleek sword crafted by a bladesmith from a foreign state. Reduces enemy defense with each slash. | |||||
Garuda's Hurting ( Garuda Pain ) | 456 | two | Max MP: +6 Force: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened aerial attacks | Purchase: — Sell: one | Trade: 1x Claymore & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei'due south trading post in Perpetouss Keep Can be purchased one time |
A greatsword that houses the raging ability of the Lady of the Vortex. Inflicts bang-up damage with aeriform attacks. | |||||
Patch notes: Added in patch ane.27 for Adventurer from Some other World | |||||
Pain of the Vortex ( Vortex Pain ) | 572 | 100 | Max MP: +60 Forcefulness: +31 Vitality: +31 Magic: +31 Spirit: +22 Deals 50% more damage with aerial attacks Aerial warping MP toll halved Always inflicts a disquisitional striking Glows green in battle | Buy: — Sell: ane | Merchandise: 1x Garuda's Pain & 4x Vortex Feathers & 1x Adamantite & 20 Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei'southward trading postal service in Perpetouss Keep Can be purchased in one case |
A greatsword that unleashes the raging power of the Lady of the Vortex. Inflicts great aeriform damage and reduces aeriform MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World | |||||
Mutant Rakshasa Blade ( Rakshasa's Sword ) (recurring) | 328 | three | Max HP: +124 Max MP: +32 Strength: +25 Magic: +52 Spirit: +21 Dark Resistance: 58% When wielded in battle, the bract exudes red miasma. The warp-strike is the same as with the Bract of the Mystic royal arm; the bract sends out 3 projections that damage the target before Noctis warps. The warp-strike too ignores greatsword resistances/weaknesses | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Ardyn |
A blade patterned afterward the i wielded past Ardyn. Transforms warp-strikes into multi-hit attacks. |
Polearms [ ]
Polearms can be equipped past Noctis and Ignis equally his secondary arm. Polearms tin can be airstepped with and thus wielded while midair, as homage to Dragoons. (Yet, all weapons with an aerial philharmonic of more than than i attack airstep past swapping to a sword/polearm mid-combo earlier swapping back.) Polearms trigger link-strikes.
Forward + Assault: Noctis performs a thrusting assail, and at the end of the "thrust" he volition practise an airstep that can link into a plunging assault depending on positioning.
Side + Attack: Noctis swings the polearm in a wider area instead of stabbing with information technology.
Back + Attack: Holding information technology has Noctis perform a backflip assail that can lead into an air combo. If the player releases the thumbstick before leading into an air philharmonic, Noctis will perform the Full Thrust technique that was seen in Final Fantasy 15 Episode Duscae.
If attacking an enemy direct from to a higher place with a spear, Noctis tin descend upon them like a Dragoon.
Flayer's passive ability is to boost Noctis's combo finisher. It boosts four attacks in its moveset:
- The Frontward+Set on move
- The last attack in its basic combo. While other spears finish their bones combo with a jump into the air, Flayer's ends with a strong thrust.
- The final thrust of the Side+Attack combo
- The final hit of full thrust (Downwardly+Attack).
Flayer does not heave the "Dragoon-similar" plunging attack.
Proper noun | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Javelin (recurring) | xviii | 4 | Critical bonus when the wielder has low HP: Disquisitional + (5 + 1.5northward)% where north is every percentage indicate reduction under 30% HP | Buy: 150 Sell: 75 | Default: Noctis at beginning of game Store: Galdin Quay, Prairie Outpost |
A polearm that unleashes its full potential in times of peril. When the wielder is in poor wellness, it can deliver critical strikes against the foe. | |||||
Bleed Lance | 33 | 4 | Max MP: +5 Absorbs elemental energy when dealing the finishing blow to an enemy. Player gains a new Drain Lance in New Game Plus and affiliate select. | Purchase: — Sell: 1 | Advantage: Sick Tidings main quest (drops from the imperials guarding the hill overlooking Insomnia) |
A unique polearm crafted with insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch 1.03, and can be sold for 1 gil. | |||||
Drain Lance II | 48 | 4 | Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: one | Upgrade: Give Drain Lance to Cid with Metal Bit |
An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03. | |||||
Mythril Lance (recurring) | 55 | 4 | Magic: +32 | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
With a blade forged of mythril, this polearm enhances the wielder'south magic. | |||||
Rapier Lance ( Slash State highway ) | 68 | 4 | +80% breakage on body parts/appendages | Purchase: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Store: Taelpar Rest Area, Lestallum |
A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease. | |||||
Storm Lance ( Trident ) (recurring) | 113 | 4 | Inflicts Lightning-based damage | Buy: 1500 Sell: 750 | Shop: Taelpar Residue Surface area |
A polearm that crackles with electricity. Foes vulnerable to lightning best beware. | |||||
Ice Spear (recurring) | 133 | 4 | Inflicts Ice-based damage | Buy: 1500 Sell: 750 | Shop: Lestallum, Verinas Mart - Ravatogh, Ch.7 Royal vendor outside Steyliff Grove |
A polearm with ice in its blade. Foes vulnerable to the cold all-time beware. | |||||
Wyvern Lance ( Flying Dragon Lance ) (recurring) | 161 | 4 | +fifty% damage in mid-air | Buy: 5000 Sell: 2500 | Find: Crestholm Channels ( ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A polearm said to have been the favored weapon of dragoons. It inflicts heavy damage when airborne. | |||||
Drain Lance Iii | 195 | 4 | Max MP: +xi Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: i | Upgrade: Requite Drain Lance II to Cid with Coeurl Whiskers |
The most powerful version of a unique polearm crafted with Insomnian engineering. Information technology absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch 1.03. | |||||
Radiant Lance ( Glow Lance ) (recurring) | 205 | 4 | Calorie-free-elemental | Purchase: 10000 Sell: 5000 | Find: Costlemark Tower (first treasure in the dungeon; ), Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Purple Edition) |
A polearm infused with holy light. It is deadly when used against daemons, who fear all that is sacred. | |||||
Dragoon Lance (recurring) | 246 | four | Burn down Resistance: xv% Ice Resistance: 14% Lightning Resistance: 16% | Buy: — Sell: 6000 | Find: Ch.15: Northwest of Coernix Station - Cauthess ( ) Reward: Dreadful Fable (Randolph) |
Made from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating impairment from fire, ice, and lightning. | |||||
Precision Lance ( Precise Lance ) | 266 | 4 | +x% Critical Rate | Buy: — Sell: 7500 | Discover: Ch.15: Daurell Caverns maze (final flooring) Reward: Totomostro minigame |
A polearm designed to aid its wielder target an enemy'south weak spot. Increases the odds of landing a critical hit. | |||||
Flayer ( Fang Tian Hua Ji ) (recurring) | 337 | 4 | Finishers deal +80% harm | Purchase: — Sell: 10000 | Notice: Ch.15: Steyliff Grove maze (last floor) |
A mysterious weapon of unknown origins, it finishes off a flurry of attacks with a devastating coup de grâce. | |||||
Gae Bolg (recurring) | 75 | 4 | +44% impairment when using warp-strikes | Buy: — Sell: — | Download: Pre-club bonus, Weapon: Gae Bolg (FFXIV) DLC |
A famed weapon whose full potential went long untapped. It inflicts heavy damaged when used to warp-strike. |
Daggers [ ]
Daggers can be equipped by Noctis and Ignis equally his chief arm. They are the fastest weapon for Noctis, and too have a fast "free-warping" blitheness (warping without a "destination"). Daggers are skilful for assaulting unmarried targets, especially ones in a Vulnerable country. Daggers cannot be used for air combos or link-strikes when wielded by Noctis. If the daggers inflict a status ailment, Ignis tin inflict enemies with information technology with his Analyze skill (doesn't piece of work for Vigilantes' Stop). The aerial attack sends Noctis forward a decent distance. Armiger points accumulation multiplier: x1.v.
Forrad + Attack: Noctis performs a double stab attack. Resets combos and then the actor tin can combo infinitely without performing a finisher.
Side + Attack: Noctis steps around an enemy. Can be used to dodge. Noctis will do a slash when the player stops quickstepping. Alternatively, if the player releases the thumbstick and flicks it once more chop-chop, Noctis will perform an airstep instead of slashing, allowing for a seamless transition to air combos.
Back + Attack: Noctis will step away and start slinging daggers equally a ranged attack. If the role player builds plenty distance while property Back + Attack, Noctis will perform a dropkick.
Proper name | Attack | Disquisitional | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Daggers (recurring) | 20 | eight | Max MP: +4 Magic: +5 +50% damage to enemies in vulnerable condition | Buy: 50 Sell: 25 | Default: Ignis at start of game Shop: Ch.1–8: Hammerhead |
Well balanced and lively daggers that inflict actress impairment on vulnerable foes. | |||||
Avengers (recurring) | 43 | eight | Max MP: +iv Magic: +5 Critical bonus when the wielder has depression HP: Critical + (v + 1.fiven)% where northward is every percentage point reduction nether 30% HP | Buy: 150 Sell: 75 | Find: N of Iii Valleys (Leide; ) Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
Daggers that unleash their full potential in times of peril. When the wielder is in poor health, they deliver critical strikes against the foe. | |||||
Cutlasses (recurring) | 58 | viii | Max MP: +six Magic: +10 x% risk to inflict Enfeebled | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
Daggers for agile and cunning fighters. They sap the attacking force of foes. | |||||
Mythril Knives (recurring) | 62 | 8 | Max MP: +vi Magic: +50 | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Rest Area, Lestallum |
With blades forged of mythril, these knives enhance the wielder's magic. | |||||
Plunderers | 111 | eight | Max MP: +ten Magic: +10 Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: ane | Trade: Caem Carrots x4 at Cape Caem farm |
Unique daggers crafted with Insomnian engineering. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch i.03 | |||||
Assassinator's Daggers ( Assassin Daggers ) (recurring) | 126 | eight | Max MP: +7 Magic: +ten 10% chance to inflict Poison | Purchase: 1500 Sell: 750 | Find: Malacchi Pond fishing spot (southeast from chocobo racing track; ), Vesperpool region (southeast from the lake; ), Daurell Caverns (from the fishing spot, go up then correct) Store: Lestallum, Verinas Mart - Ravatogh, Ch.vii: Imperial vendor outside Steyliff Grove |
Blades favored past assassins, infused with venom. They may inflict poison with each strike. | |||||
Delta Daggers | 153 | 8 | Max MP: +6 Magic: +15 10% chance to inflict Compromised | Buy: 5000 Sell: 2500 | Find: Near the Rock of Ravatogh ( ), Malmalam Thicket (south from the ice deposit; ) Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
Short but deadly blades, designed to inflict gaping wounds, depriving foes of their defense. | |||||
Plunderers 2 | 183 | 8 | Max MP: +fifteen Magic: +30 Absorbs elemental free energy when dealing the finishing accident to an enemy | Buy: — Sell: 1 | Upgrade: Bring Plunderers to Cid with a Barbed Scythe |
An upgraded pair of unique daggers crafted with Insomnian engineering science. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Main Gauches (recurring) | 192 | 8 | Max MP: +7 Magic: +21 +50% impairment to enemies in vulnerable status | Buy: 8000 Sell: 4000 | Default: Ignis in Ch.14 Shop: Ch.14: Hammerhead, Kingsglaive Base of operations Camp (Windows/Royal Edition) |
Well-balanced and lively daggers that inflict extra harm on vulnerable foes. | |||||
Orichalcum (recurring) | 223 | 8 | Max MP: +9 Magic: +twenty Low-cal-elemental | Purchase: 10000 Sell: 5000 | Find: Costlemark Tower (across the beam near the start, pinnacle of the screw; ) Shop: Meldacio Hunter HQ |
Brusk blades infused with holy low-cal. They are deadly when used against daemons, who fearfulness all that is sacred. | |||||
Ulric's Kukris ( Ulric's Twin Swords ) (recurring) | 234 | 13 | Max HP: +282 Max MP: +24 Forcefulness: +8 Vitality: +15 Magic: +48 Spirit: +xx Shot Resistance: 21% Fire Resistance: 5% Ice Resistance: vii% Lightning Resistance: 4% Night Resistance: 19% +1% to HP and MP recovery rates | Buy: — Sell: 15000 | Find: Defeat Psychomancer in Ch.14: Insomnia |
A pair of blades wielded past a hero who fought for the future of his homeland. One was forged in the Crown Urban center, and the other in Galahd. | |||||
Organyx ( Organics/Ogrenix ) (recurring) | 248 | eight | Max MP: +10 Vitality: +25 Magic: +23 Spirit: +32 Fire Resistance: x% Ice Resistance: 10% Lightning Resistance: 10% Dark Resistance: 10% | Buy: — Sell: 6000 | Notice: Ch.15: Galdin Quay (northward along the road; ), Ch.15: Fociaugh Hollow maze (Level 10 army camp) |
Blades forged to be the ultimate pair of daggers, enhacing most wielder attributes. | |||||
Vigilantes (recurring) | 290 | viii | Max MP: +v Magic: +20 5% chance to inflict Stop | Purchase: — Sell: 7500 | Find: Ch.15: Greyshire Glacial Grotto maze (starting time oasis) |
A special blend forms the core of this pair of blades. They cut with such forcefulness as to terminate foes in their tracks. | |||||
Zwill Crossblade ( Solin Shape ) (recurring) | 345 | 8 | Max MP: +five Magic: +25 +80% harm at full HP (calculated from electric current HP, not from max HP) | Buy: — Sell: 10000 | Reward: Wondrous Weapon (Randolph) |
Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at full health. | |||||
Mage Mashers (recurring) | 66 | viii | Max MP: +thirteen Magic: +32 -30% Fire/Ice/Lightning damage | Buy: — Sell: — | Download: Pre-social club bonus, Weapon: Mage Mashers (FFIX) DLC |
Daggers gear up with protective gems. They mitigate damage from fire, ice, and lightning when equipped. | |||||
Spelldaggers ( Elemental Daggers ) | 178 | 0 | Strength: +28 Spirit: +xvi Exploits whatsoever enemy's elemental weakness Stays in inventory from the start of a new game | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Ignis |
Daggers imbued with elemental energy. They deal devastating harm to enemies vulnerable to a specific element. | |||||
Garuda's Plumes ( Garuda Fangs ) | 176 | eight | Max MP: +6 Forcefulness: +22 Vitality: +24 Magic: +29 Spirit: +twenty Strengthened aerial attacks | Purchase: — Sell: 1 | Trade: 1x Mythril Knives & 1x Vortex Feather & x Allagan Tomestones at Y'jhimei'south trading mail service in Perpetouss Keep Can be purchased in one case |
Daggers that firm the raging power of the Lady of the Vortex. Inflict great damage with aerial attacks. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Some other World | |||||
Plumes of the Vortex ( Vortex Fangs ) | 320 | 100 | Max MP: +sixty Force: +31 Vitality: +31 Magic: +31 Spirit: +22 Deal l% more harm with aeriform attacks Aerial warping MP cost halved E'er inflicts a disquisitional hitting Glows dark-green in battle | Purchase: — Sell: 1 | Trade: 1x Garuda'southward Plumes & 4x Vortex Feathers & Adamantite & twenty Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei'due south trading post in Perpetouss Keep Can be purchased one time |
Daggers that unleash the raging ability of the Lady of the Vortex. Inflict groovy aerial damage and reduce aeriform MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World |
Firearms [ ]
Firearms can exist equipped by Noctis and Prompto as his primary arm. Firearms never trigger link-strikes when wielded by Noctis, but are the merely weapons that tin can be used while in comprehend. When used by Noctis, he will burn eight bullets before needing to reload, only the reload animation can be avoided by switching weapons. Noctis is vulnerable while reloading, and cannot reload in mid-air. Ranged attacks bargain less harm the farther away the target is, and bullets cannot pierce through allies. Parry attacks burn multiple shots.
The Cerberus firearm is unique and allows for manual aiming. When aimed in start-person, it excels heavily at breaking off enemy appendages, head-shotting regal units, and destroying magitek armors' weapons. Due to its nature as a sniper rifle, the Cerberus uses a different control scheme from Noctis's other weapons. As a result, Noctis cannot warp-strike, lock-on, or parry attacks. It has no aeriform attack, phase counter, or delayed set on. It cannot browse enemies with Libra.
Forwards, Back and Side + Attack: Roll and shoot.
Proper noun | Assault | Disquisitional | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Handgun | 32 | 2 | Spirit: +four +lxxx% breakage on torso parts/appendages | Buy: l Sell: 25 | Default: Prompto at start of game Shop: Ch.1–8: Hammerhead |
A gun made for tackling moving targets. Allows the wielder to destroy appendages with greater ease. | |||||
Cocytus (recurring) | 45 | two | Spirit: +vii Inflicts Water ice-based damage | Buy: 150 Sell: 75 | Shop: Ch.1–8: Hammerhead, Galdin Quay, Prairie Outpost |
A gun with Ice in its barrel, Foes vulnerable to the cold best beware. | |||||
Calamity ( Calamitias ) | 53 | ii | Spirit: +v 10% chance to inflict Poison | Purchase: 300 Sell: 150 | Find: North of Wiz Chocobo Post near Ausace Oasis among trees ( ) Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A gun that fires poisoned rounds capable of envenomating the target. | |||||
Mythril Pistol ( Mythril Barrett ) (recurring) | 96 | 2 | Magic: +42 Spirit: +11 | Purchase: 600 Sell: 300 | Shop: Taelpar Rest Expanse, Lestallum |
With a barrel forged of mythril, this gun enhances the wielder'southward magic. | |||||
Valiant (recurring) | 147 | 2 | Max MP: +11 Spirit: +12 Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: i | Trade: Caem Carrots x4 at Cape Caem subcontract |
A unique firearm crafted with Insomnian applied science. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch i.03 | |||||
Rebellion (recurring) | 167 | 2 | Spirit: +15 Disquisitional bonus when the wielder has low HP: Critical + five + (1.vnorthward)% where due north is every pct betoken reduction under 30% | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.vii: Purple vendor outside Steyliff Grove |
A gun that unleases its full potential in time of peril. When the shooter is in poor wellness, information technology can deliver critical strikes against the foe. | |||||
Valiant Ii | 200 | 2 | Max MP: +14 Spirit: +21 Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: 1 | Upgrade: Give Cid the Valiant with an Earth Gemstone |
An upgraded version of a unique firearm crafted with Insomnian technology. It absorbs the elemental powes of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Flame Gun ( Swelter Gun ) | 210 | two | Spirit: +xvi Inflicts Fire-based harm | Buy: 5000 Sell: 2500 | Find: Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A gun that burns with intense heat. Foes vulnerable to burn best beware. | |||||
Quicksilver (recurring) | 222 | ii | Spirit: +18 +fourscore% breakage on body parts/appendages | Buy: 8000 Sell: 4000 | Default: Prompto in Ch.fourteen Shop: Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A gun made for tracking moving targets. Allows the wielder to destroy appendages with greater ease. | |||||
Enforcer | 243 | 2 | Spirit: +19 +10% Disquisitional Rate | Buy: — Sell: 5000 | Reward: Totomostro minigame |
A gun that fires special rounds capable of inflicting fatal wounds. Increases the odds of landing a critical hit. | |||||
Executioner | 363 | ii | Spirit: +22 +50% damage to lone enemies within 65 anxiety radius | Buy: — Sell: 7500 | Detect: Ch.15: Greyshire Glacial Grotto maze (dominate floor) |
A gun designed to devastate stationary targets. It inflicts extra harm when used upon vulnerable foes. | |||||
Hyper Magnum | 388 | 2 | Spirit: +21 | Purchase: — Sell: 6000 | Find: Ch.15: North of Fort Vaullerey by the eastern fence ( ), Ch.xv: Keycatrich Trench maze |
A gun designed with unproblematic devastation in listen. Though it harbors no enchantments, it fires rounds with exceptional force. | |||||
Capital punishment (recurring) | 424 | 2 | Spirit: +25 ane% take a chance to inflict Instant Decease | Buy: — Sell: 10000 | Detect: Ch.15: Balouve Mines maze (final floor) Enemy drib: Melusine (100%) |
A dread pistol employing rounds that inflict mortal wounds. A single hit has the power to kill instantly. | |||||
Cerberus (recurring) | 156 | two | Spirit: +6 A rifle that can be manually-aimed in three different ways. Information technology is only available to Noctis | Buy: — Sell: 4000 | Discover: Fort Vaullerey ( ) Enemy drop: MA Veles-Bis bagginess (10%) |
A sniper burglarize wieldable by Noctis. The telescopic enables precision targeting of appendages. | |||||
Lion Heart (recurring) | 262 | 2 | Forcefulness: +nine Spirit: +14 Damage bonus when the wielder has low HP: Damage + (30 + ixn% where n is every percentage point reduction under 30% HP) Stays in inventory from the start of a new game | Buy: — Sell: — | Download: Complete Final Fantasy XV: Episode Prompto |
A high-functioning prototype firearm developed exclusively for high-ranking officials. Deals more harm when HP is low. | |||||
Garuda's Abandon ( Garuda Abandon ) | 193 | 2 | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened enemy appendages breaking ability | Buy: — Sell: i | Trade: 1x Mythril Pistol & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei'southward trading post in Perpetouss Keep Can be purchased once |
A firearm that houses the raging ability of the Lady of the Vortex. Destroys enemy appendages with ease. | |||||
Patch notes: Added in patch one.27 for Charlatan from Some other World | |||||
Abandon of the Vortex ( Vortex Abandon ) | 399 | 100 | Max MP: +60 Force: +31 Vitality: +31 Magic: +31 Spirit: +22 Strengthened enemy appendage breaking power Deals 50% more than impairment to vulnerable targets Always inflicts a critical hitting Glows light-green in battle | Purchase: — Sell: 1 | Merchandise: 1x Garuda'due south Abandon & 4x Vortex Feathers & 1x Adamantite & 20 Allagan Tomestones OR only x99 Allagan Tomestones at Y'jhimei'south trading mail service in Perpetouss Keep Can exist purchased once |
A firearm that unleashes the raging power of the Lady of the Vortex. Destroys appendages with ease and deals greater damage against vulnerable foes. | |||||
Patch notes: Added in patch one.27 for Adventurer from Another World |
Shields [ ]
Shields tin exist equipped by Noctis and by Gladiolus every bit his secondary arm, although shields' passive abilities only trigger for Noctis. The passive abilities that rely on taking elemental damage practise not trigger from "friendly fire" from the actor'due south ain elemancy. Armiger points aggregating multiplier: x1.5.
While using a shield, Noctis volition hold a small sword in his other hand, and throw the sword forward to warp rather than the shield itself. Like to greatswords, they may not provide the best DPS, just can exist used to stagger and break enemies. Their virtually useful office is to defend; Noctis doesn't phase when he has a shield, and thus can withal defend in Stasis when phasing is unavailable. Blocking with a shield costs only iii MP, which is significantly less than the default cost of phasing (15 MP), and tin can even cake some weaker projectiles for free. Blocking can potentially stagger attackers or push Noctis backwards. It's more MP-efficient to bandy to shields and defend, so swap out once more to assault. The player can use Airslip to contrivance enemy attacks in midair with the guard button with the shield equipped fifty-fifty when in Stasis.
Shields never trigger link-strikes when wielded by Noctis. Blocking a light assail, pausing, and and so attacking makes Noctis charge forward with super armor. Phase counters piece of work by swapping to the shield before counterattacking. While swords, greatswords, daggers, and spears will make Noctis warp forward when approaching his target from a distance, he instead charges forward with his shield, though it doesn't block attacks.
Forwards + Attack: Belongings information technology makes Noctis include the sword in his blitz combo.
Back + Assault: When nigh an enemy, Noctis throws his shield forward, hitting enemies behind and providing good aoe around Noctis himself. Great for staggering and breaking enemies.
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Kite Shield (recurring) | 52 | ane | Vitality: +15 Shot Resistance: viii% Recovers fifty HP per Blink | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A common, easy-to utilize shield. Executing Blink restores a small amount of health. | |||||
Absorb Shield | 83 | ane | Max MP: +10 Vitality: +30 Shot Resistance: 12% Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: 1 | Merchandise: Caem Carrots x4 at Greatcoat Caem farm |
A unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch i.03 | |||||
Ice Shield (recurring) | 93 | 1 | Vitality: +eighteen Shot Resistance: 10% Ice Resistance: 22% +30% HP Recovery Rate for 5 seconds after taking Ice impairment | Buy: 800 Sell: 400 | Store: Taelpar Residuum Area, Lestallum |
A shield that increases ice resistance, especially when raised. Taking ice impairment greatly boosts the bearer's health recovery. | |||||
Thunder Shield (recurring) | 111 | 1 | Vitality: +21 Shot Resistance: 12% Lightning Resistance: 24% x4 Critical Rate for five seconds subsequently taking Lightning impairment | Buy: 1500 Sell: 750 | Store: Verinas Mart - Ravatogh, Ch.7: Imperial vendor exterior Steyliff Grove |
A shield that increases lightning resistance, especially when raised. Taking lightning harm greatly boosts the bearer's disquisitional hit charge per unit. | |||||
Flame Shield (recurring) | 126 | ane | Vitality: +22 Shot Resistance: 9% Fire Resistance: 21% +300 Strength for v seconds afterwards taking Fire impairment | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.seven: Royal vendor outside Steyliff Grove |
A shield that increases fire resistance, particularly when raised. Taking burn harm greatly boosts the bearer's force. | |||||
Hero's Shield (recurring) | 144 | one | Vitality: +25 Shot Resistance: 22% -30% harm from bullets | Purchase: 5000 Sell: 2500 | Find: Crestholm Channels, Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A shield that increases ballistic resistance, particularly when raised. | |||||
Absorb Shield II | 167 | 1 | Max MP: +15 Vitality: +38 Shot Resistance: 12% Absorbs elemental energy when dealing the finishing accident to an enemy | Buy: — Sell: 1 | Upgrade: Give Cid the Blot Shield along with a Spiked Armor |
An upgraded version of a unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch i.03 | |||||
Black Prince | 175 | one | Vitality: +32 Shot Resistance: 13% Dark Resistance: 22% +300 Magic for five seconds after taking Darkness damage | Purchase: 10000 Sell: 5000 | Find: Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base of operations Camp (Windows/Royal Edition) |
A shield that boosts darkness resistance, specially when raised. Taking darkness damage boosts the bearer's magic. | |||||
Ability Shield | 176 | 1 | Vitality: +6 Shot Resistance: 11% | Buy: 600 Sell: 300 | Find: Crater in Kelbass Grasslands southeast from Lestallum ( ) Shop: Taelpar Rest Area, Lestallum |
A shield woven with elements that lend strength and protection to the bearer, greatly enhancing assail. | |||||
Wizard Shield | 225 | ane | Vitality: +34 Magic: +99 Shot Resistance: 12% | Purchase: — Sell: 6000 | Find: Insomnia (Windows/Purple Edition: ), Ch.15: Nigh entrance to the Stone of Ravatogh ( ), Ch.15: Keycatrich Trench maze |
A shield woven with elements that lend magical strength to the bearer, greatly empowering spells. | |||||
Aegis Shield (recurring) | 292 | 1 | Vitality: +55 Shot Resistance: xi% 10% chance to nullify any incoming damage | Purchase: — Sell: 10000 | Find: Ch.15: Steyliff Grove maze (Level 59) |
A mighty shield said to have been borne by the gods themselves. Information technology can sometimes completely block an attack. | |||||
Ziedrich ( Seydlitz ) (recurring) | 327 | 1 | Vitality: +50 Shot Resistance: xiv% +200 Forcefulness for three seconds after Blinking (effect triggers simply for Noctis) | Buy: — Sell: 7500 | Advantage: Legend Wrapped in an Enigma (Randolph) |
A shield formed from many layers of armor. Executing Blink boosts assault strength. | |||||
Medjay Assassinator's Shield | 202 | 0 | +200 Strength for 3 seconds after blocking (effect triggers only for Noctis) | Buy: — Sell: 0 | Reward: Assassinator's Festival treasure hunt (no longer available) |
A shield once wielded by a legendary Assassin of the sands. Significantly increases damage dealt afterward blocking an assault at the last second. |
Machinery [ ]
Machinery tin be equipped by Noctis, and Prompto equally his secondary arm. Mechanism never trigger link-strikes when wielded past Noctis.
The player can Set on to unleash a strong area of effect airblast, accuse the attack by holding the button down, or press Warp to use an attack unique to each machine. Noctis has super armor while using machines. Noctis and Prompto volition passively use special attacks when not existence controlled. All but one machine tin can be upgraded.
Royal Arms [ ]
Special weapons fit for a king, each boasting its ain unique properties.
Description
The imperial arms are weapons of the previous kings of Lucis. They can be equipped by Noctis. Each has a relatively high attack power and gives smashing stat boosts, simply using them every bit normal weapons drains Noctis's health when he attacks with them (except parrying). If Noctis'due south HP is below the amount of HP a certain royal arm requires, he will enter Danger state. Royal artillery deal physical damage and have a unique weapon type that is non shown in enemy weaknesses; while they don't deal typeless damage, it is very rare for enemies to be resistant or vulnerable to imperial arms. They only trigger link-strikes with Iris and chocobos.
All the royal arms are wielded at once during Armiger and Armiger Unleashed where Noctis doesn't lose health from using them. Learning Armiger Chain in the Ascension lets Noctis'south party members bring together in a group assail where they momentarily wield the royal arms besides. Every majestic arm has a unique moveset, some based on regular weapons. Collecting all arms earns the True-blue Heir achievement/trophy.
Proper noun | Assail | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Sword of the Wise ( Sword of the Wise King ) | 194 | iii | Max HP: +100 Vitality: +30 Magic: +30 Spirit: +30 A sword that performs short warp-strikes when near enemies | Purchase: — Sell: — | Reward: Main quest: Legacy |
A male monarch built a mighty wall and protected the realm. This was his sword. It devastates foes with preemptive warp-strikes. | |||||
Axe of the Conquistador ( Blade of the Chaos King ) | 483 | 2 | Forcefulness: +threescore Vitality: -80 A polearm that performs slow but powerful attacks, at the expense of defence force and increased HP loss. Has a unique warp-strike, launching diagonally upward above the target so crashing down. Especially good at making enemies vulnerable. | Purchase: — Sell: — | Reward: Main quest: The Power of Kings |
A king performed slap-up feats of arms, expanded his realm, and made his people prosper. This was his halberd. It wreaks havoc with slow but mighty blows. | |||||
Bow of the Clever ( Bow of the Winged Rex ) | 203 | 7 | Magic: +lxxx Shot Resistance: 50% A bow that fires piercing arrows, and can fire while moving in any direction. Its harm is based on the Magic stat. Warp-strike fires multiple arrows upward | Buy: — Sell: — | Find: Balouve Mines |
A male monarch was versed in myriad arts both martial and intellectual. This was his crossbow. The bearer skewers foes while flitting effectually the battlefield. | |||||
Swords of the Wanderer ( Twin Swords of the Lion King ) | 153 | four | Vitality: +50 Spirit: +fifty Dual swords performance like to daggers that can transform into a single weapon to deliver powerful blows | Buy: — Sell: — | Observe: Greyshire Glacial Grotto |
A king was quick like the wind and went where no man had gone before. These were his blades. Apart they rain fury-together they delivered thundering blows. | |||||
Bract of the Mystic ( Sword of the Yaksha King ) | 396 | half-dozen | Max HP: +150 Vitality: +30 Dark Resistance: twenty% A greatsword with the ability to briefly increase the wielder's Strength through a unique self-buff after swinging. The warp-strike fires 3 ranged energy beams before warping | Buy: — Sell: — | Reward: Chief quest: The Archaean; Hiso Alien detail delivery in Close Come across of the Terra Kind |
A king rose to protect the world with the Oracle. This was his sword. When swung, it enhances the wielders prowess. | |||||
Star of the Rogue ( Throwing Sword of the Crouching Dragon King ) | 177 | 2 | Burn Resistance: 20% Water ice Resistance: 20% Lightning Resistance: 20% A shuriken capable of dealing multiple piercing ranged hits in rapid succession either on unlike targets or on the various body parts of a single target | Buy: — Sell: — | Find: The Myrlwood |
A queen spurned the public eye and took to the shadows. This was her shuriken. From near and far, information technology traces deadly arcs to the left and right. | |||||
Sword of the Alpine ( Largesword of the Dynast King ) | 518 | 2 | Max HP: +200 Spirit: -30 Fire Resistance: -40% Ice Resistance: -forty% Lightning Resistance: -xl% Dark Resistance: -40% A greatsword with a chainsaw issue, dealing multiple hits with each blow. The warp-strike is iii horizontal swings | Buy: — Sell: — | Discover: Costlemark Tower |
A king was built like a mountain, towering over all others. This was his greatsword. The resonating blade rips and tears through foes. | |||||
Shield of the But ( Shield of the Merciful King ) | 251 | 1 | Max HP: +1000 Max MP: -50 Forcefulness: -100 Vitality: +200 Shot Resistance: 10% Burn Resistance: x% Water ice Resistance: x% Lightning Resistance: ten% Dark Resistance: x% A shield that enables cover status when guarding, enabling HP recovery at the price of MP. It can block normally unblockable attacks and negate most of the impairment. The radius of its warp-strike is very wide | Buy: — Sell: — | Find: Tomb of the Just ( ) |
A queen devoted herself to peace and was loved by all. This was her shield. It deflects blows and bolsters recovery when raised in defence. | |||||
Mace of the Trigger-happy ( Battering Vehicle of the Demon/Violent Male monarch ) | 334 | two | Max HP: +300 Shot Resistance: -50% A mace with the ability to deal grievous breakage to body parts/appendages | Purchase: — Sell: — | Find: The Rock of Ravatogh |
A king was gentle before his people but an ogre on the battlefield. This was his mace. It deals crippling blows to mighty foes. | |||||
Scepter of the Pious ( Staff of the Holy King ) | 237 | 3 | Magic: +150 Nighttime Resistance: 50% A scepter that takes on the forms of several other royal arms to perform a variety of attacks. Its harm is based on the magic stat. | Purchase: — Sell: — | Find: Malmalam Thicket |
A king ruled the realm according to divine law and worked mitt in hand with the Oracle. This was his staff. It smites foes with a blade of calorie-free. | |||||
Trident of the Oracle (recurring) | 388 | 5 | Max MP: +threescore A polearm that produces afterimages later attacks that deal damage to nearby foes | Buy: — Sell: — | Advantage: Main quest: Jiff of the Glacian |
A strong and noble woman was loved by the world. She granded succor to the stars and brought man and god together. This was the trident of her line. It makes allies of the wielder'due south holograms. | |||||
Katana of the Warrior ( Katana of the War Male monarch ) | 361 | 3 | Spirit: +100 Fire Resistance: 25% Ice Resistance: 25% Lightning Resistance: 25% Dark Resistance: -50% A longsword that attacks chop-chop and relentlessly subsequently startup. Tin can spam warp-strikes very quickly | Buy: — Sell: — | Reward: Main quest: The Paw of the King |
A male monarch was changed forever when his love queen was taken from him prematurely. This was his katana. Information technology is drawn and strikes in a single heartbeat. | |||||
Sword of the Father ( Sword of the Father King ) (recurring) | 141 | half dozen | Strength: +100 Magic: +100 A sword that increases its wielder's Strength later Finishers. Drains less HP compared to other regal arms | Purchase: — Sell: — | Reward: Master quest: Zegnautus Keep |
A rex was father to the Chosen 1, and nurtured the low-cal that would smooth upon all creations. This was his mighty sword. It makes the great greater. |
Elemancy [ ]
The player can collect elemental energy from the environment and concoct elemental grenades and equip them to Noctis or to party members. Elemancy cannot be used when character-swapping. The authorization and effect of the resulting grenade depends on what items were used when making it.
Ring of the Lucii [ ]
Only Noctis tin equip the Ring of the Lucii, which is gained as office of the story. Information technology lets the role player use a special blazon of magic and cast 3 unique spells: Death, Holy, and Alterna.
Invitee weapons [ ]
The following weapons are used by guest characters, and cannot be used by the main party.
Proper noun | Category | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|---|
None (recurring) | None | 0 | 0 | Iris cannot equip weapons and fights unarmed. | Buy: — Sell: — | Default: Iris |
Kotetsu (recurring) | Swords | 136 | 0 | Weapon locked to Cor, never in the player's inventory. | Purchase: — Sell: — | Default: Cor |
Cor's trusty katana. Though it harbors no special enchantments, its razor-sharp edge has been the agent of many a legendary feat. | ||||||
Kikuichimonji (recurring) | Swords | 78 | 0 | Weapon locked to Cor, never in the player's inventory. | Purchase: — Sell: — | Default: Cor |
Traditionally a melee weapon, this compact bract flies true, making information technology too deadly from a distance. | ||||||
Stoss Spear ( Stoßspeer ) (recurring) | Polearms | 241 | 0 | Weapon locked to Aranea, never in the player'south inventory. | Buy: — Sell: — | Default: Aranea |
A magitek-enhanced spear that allows the wielder to dominion the skies. Forged peculiarly for Aranea, it is beyond the handling of all others. | ||||||
Alba Leonis | Swords | 242 | 0 | Weapon locked to Ravus (in Episode Ignis), never in the player's inventory. | Purchase: — Sell: — | Default: Ravus |
Saber bestowed upon imperial officers of distinction past the emperor himself. Boasts a blade abrupt enough to rend any foe asunder. |
Terminal Fantasy XV: Episode Prompto weapons [ ]
Prompto uses various imperial weaponry when playable via character bandy (sans the sniper rifle and the blade) and during Episode Prompto.
Weapon | Capacity | Attack | Modifiers/Notes | Prototype |
---|---|---|---|---|
Lumen Flare | 1* (Main game) /50* ( Episode Prompto; limited spawns) | 480 | One flare tin exist tossed at a fourth dimension, like to using Elemancy as Noctis Deals non-elemental firearm-based physical damage, scaled off Prompto's Magic stat Does not inflict friendly fire | |
A projectile that produces a blinding flash of lite when thrown, halting enemies in their tracks. | ||||
Audax Blade | Melee | 214 | Exclusive to Episode Prompto Can stealth-kill imperial soldiers who accept not noticed the histrion all the same Deals non-elemental sword-based physical impairment. | |
A mechanical sword designed for apply in facilities where firearms are prohibited. The blade flips out upon activation. | ||||
Rapidus SMG | 100 | 207 | Infinite ammo with the The Clever's Talisman equipped Aimed and fired in a tertiary-person perspective with the same controls as the handgun, but does non lock onto targets Damage penalty when shooting from further away Deals non-elemental firearm-based concrete damage Shots will spread later ten sequent shots and even more than so after 30 shots | |
A rapid-fire submachine gun perfect for taking down enemies in tight spaces. Deals devastating damage. | ||||
Alea Bazooka | iii | 512 | Aimed and fired in a third-person perspective with the same controls as the handgun, only does non lock onto targets. Ammo recharges slower than the other weapons when used in character-swap Does non endure a harm penalisation when shooting from further away. Crush deals not-elemental firearm-based physical damage Blast deals magical fire-elemental damage scaled off Prompto's Strength stat | |
A recoilless rifle that fires shells which spray shrapnel upon impact, damaging enemies across a wide area. | ||||
Sagitta Rifle | 5 | 252 | Exclusive to Episode Prompto Aimed and fired in a get-go-person perspective in a similar mode to Cerberus Can defeat imperial troops instantly with a headshot Deals non-elemental firearm-based physical damage | |
A prototype sniper rifle distributed to simply a select few imperial marksmen. Allows the wielder to scope out foes and pick them off from distant. | ||||
Flagrum SMG | ∞ | 100 | Only bachelor on the snowmobile in Episode Prompto Locks on to targets but does little harm Replaces handgun in weapon set up Deals non-elemental firearm-based concrete damage | |
A rapid-burn down submachine gun designed to facilitate firing single-handedly. Allows the wielder to fire with one hand and steer a vehicle with the other. |
Other appearances [ ]
Final Fantasy Dimensions II [ ]
This section about equipment in Last Fantasy Dimensions II is empty or needs to be expanded. You can assist the Last Fantasy Wiki by expanding it.
Dissidia Final Fantasy NT [ ]
Noctis wields multiple weapons from Final Fantasy XV inside his weapon sets in Dissidia Last Fantasy NT.
Dissidia Terminal Fantasy Opera Omnia [ ]
Pictlogica Concluding Fantasy [ ]
This section nigh equipment in Pictlogica Final Fantasy is empty or needs to be expanded. You tin assistance the Final Fantasy Wiki by expanding it.
Final Fantasy Airborne Brigade [ ]
This department nigh equipment in Final Fantasy Airborne Brigade is empty or needs to exist expanded. You lot tin can assistance the Concluding Fantasy Wiki by expanding it.
Final Fantasy Tape Keeper [ ]
- Weapons
- Sprites
This section about equipment in Terminal Fantasy Tape Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Concluding Fantasy Brave Exvius [ ]
This gallery is incomplete and requires Balmung, Genji Blade, Hero's Shield, Rapidus SMG, Scepter of the Pious, Spelldaggers, Thunderbolt, Trident of the Oracle, Ultima Blade and Wyvern Lance added. You tin aid the Final Fantasy Wiki by uploading images.
This section near equipment in Last Fantasy Brave Exvius is empty or needs to be expanded. Y'all tin assist the Final Fantasy Wiki by expanding information technology.
Not-Final Fantasy guest appearances [ ]
NieR: Automata [ ]
A magical blade used by a imperial family.
Description
The Engine Blade appears every bit function of a collaboration with Final Fantasy 15. Information technology is a small sword-type weapon that tin can be found in the Abased Factory area. If the weapon is fully upgraded, it alters the thespian character's contrivance to resemble Noctis's stage ability and changes the game's damage display font style to match the one from Last Fantasy Fifteen.
Assassin's Creed: Origins [ ]
In December 2017, a Final Fantasy crossover quest was added to Assassin's Creed: Origins. The actor tin get a "chocobo camel" hybrid as a legendary mount, Noctis'south Ultima Blade as a sword and the Ziedrich every bit a shield.
Source: https://finalfantasy.fandom.com/wiki/Final_Fantasy_XV_weapons
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